
Meanwhile, playable leaders such as Achilles and Hector are called “epic heroes.” I don’t think that has anything to do with the Epic Games timed exclusivity. Oh, and my guess is that the AI uses it too because of how quickly some leaders amass riches.įaction leaders/generals/legendary lords-at least in Total War Saga: Troy-are known as heroes. There’s actually a bug related to the barter/resource system that can be exploited. There is, however, something odd that I encountered while reviewing the game. It’s possible to have multiple barter deals exchanging the same resource too.
You’ll use these resources as leverage for diplomatic deals (ie, non-aggression pacts, alliances, peace deals, vassalization, and even obtaining adjacent settlements). Much like Total War: Three Kingdoms, Troy also uses a barter system letting you exchange multiple types of resources (either a specific amount in one go or per turn). These show you the resources that are being produced in that settlement just in case you want to construct the “farm-type” buildings to boost production. Likewise, you’ll see icons of each resource on the nameplates of minor settlements. These resources can also be used for other functions such as the tech tree (called “Royal Decrees” in Total War Saga: Troy) or during certain dilemmas/events.
Gold – prayers, rededicating temples, and certain units. Bronze – unit recruitment (advanced types such as heavily armored troops). Stone – building construction (advanced types). Wood – building construction and chariot recruitment. Food – unit recruitment, basic military buildings, and prayers/Hecatombs. In Total War Saga: Troy, however, you’ll need to manage five resource types: In previous Total War games, you often just took note of gold. In other instances, I had to wait for five, 10, or over a dozen turns before I saw the next task. Sometimes, I found myself with a new epic mission after completing the previous one. I’m not sure if they’re dependent on the number of turns in your campaign, or due to some other factor entirely. That’s because the triggers for most quest steps remain a mystery to me. Some would present you with dilemmas while others would have a specific objective that needs to be met-ie, reach 60% influence in a province or have an alliance with a certain lord.Īs mentioned in our official review, this concept definitely confused me at first. Think of these as quest chains for your chosen faction leader. Conversely, your antagonist might change its strategy and opt to sack all your undefended settlements rather than capturing or razing them. There’s also a “scorched earth” policy that can be active whereby conquering your antagonist’s settlements will show you that only the main building is left standing - every other structure has been destroyed and you’d need to restore them from scratch. Diplomacy will also be disabled for that faction and it’ll become a battle to the death. I went well over the 100 settlement tally because - against all logic, reason, and normalcy - it took a while before Sean Bean’s character died.Īnyway, once you have an antagonist, you’ll see additional background information via a new panel on the campaign map. However, if it happens to be a faction that you need to eliminate (for the Homeric Victory), the campaign can turn into a slog or a whack-a-mole session.įor example, in the same campaign as Hector, Odysseus/Ithaca also became my first antagonist faction. The selection comes from a variety of factors such as betraying a leader, warring with them often, committing atrocities, and the like.Īs mentioned, defeating your first antagonist is one of the requirements for the Total War victory. Instead, the game will select a faction that’ll become your antagonist. No, the entire world won’t suddenly fracture.
This feature in Total War Saga: Troy is somewhat akin to Realm Divide ( Shogun 2), Civil War ( Rome 2), or Emperor Declaration ( Three Kingdoms). You can see an example below showing Hector’s Homeric Victory requirements: Achilles, meanwhile, has to reach the level 27 cap. For instance, Agamemnon needs to have 60% or more influence in certain provinces.
Some faction leaders may have an additional requirement. Defeat specific factions from the opposing side (i.e., Greeks vs. Complete all “epic missions” for your faction leader (more on this mechanic later). Control specific provinces directly or through vassals and military allies (defensive alliances don’t count). Capture, sack, or raze 100 settlements. Defeat your first “antagonist” (more on this mechanic later). First, there’s the Total War Victory which is the same for all factions: There are two victory types in Total War Saga: Troy‘s campaign. Total War Saga: Troy Beginner’s guide Victory conditions